Yesterday, on the opening day of Gen Con 2018, the digital board gaming power house that is Asmodee Digital, revealed their upcoming slate of digital board games for Steam, iOS, Android and console platforms.
While we have already heard about some of these titles during last year’s Gen Con announcement, there are several exciting new additions to the road map. Plus, Asmodee always seems to keep one or two surprises close to the vest so I’m sure there will be some additional unannounced games as well. One previously announced title that appears to have been dropped from the immediate road map is the port of CMON’s Zombicide, but an existing version has been available on Steam for a couple of years for Tabletop Simulator.
The headliner for this year’s announcement is the BoardGameGeek Hotness-Topping tactical, dungeon-crawling RPG behemoth, Gloomhaven. This “award-winning board game celebrated for its tactical combat and branching narratives” is currently in development and scheduled to launch on Steam Early Access in Q1 2019.
The digital release of Gloomhaven is being developed for Asmodee Digital by Flaming Fowl Studios, and will feature a brand new “infinitely replayable roguelike mode” that will be available starting during Early Access launch. According to Asmodee, it will be “set in a medieval fantasy world, players will struggle to survive through procedurally generated dungeons filled with deadly enemies, equipment to find, and powerful abilities to unlock, with much more in the works for the full launch”.
We’re absolutely thrilled to have the privilege of bringing Gloomhaven to Steam. It’s one of the highest regarded games from the tabletop community and is a perfect addition to our digital catalogue,” said Pierre Ortolan, CEO of Asmodee Digital. “Flaming Fowl Studios is a young studio with talent whose vast experience includes the Fables series. When paired with our proven track record of creating engaging digital board games, we are confident that Gloomhaven’s digital edition will surpass even the most seasoned players expectations.
While Asmodee’s digital version will be inspired by the source game, like many of their other digital adaptations, it will not be a direct digital port. Instead they plan to expand the experience, starting with the endless roguelike mode and offer a unique experience that features new things not otherwise capable in a solely cardboard format. The port will be overseen by Gloomhaven’s designer, Isaac Childres.
Gloomhaven is, in a lot of ways, inspired by video games so it made sense that there would one day be a digital adaptation of it. Like the physical product, the digital version will be a large project that is more like its own unique game rather than a digital port of a board game,” said Isaac Childres, Gloomhaven’s designer and co-founder of Cephalofair Games. “I chose to work with Asmodee Digital because they have the most resources and experience to make sure that it got done right. In their hands, Gloomhaven’s digital edition could become a fully formed digital implementation of the massive critically successful board game. Working with them has been great and every creative decision runs through me to ensure my vision of the world comes to life in the best way possible.