Good, bad, broken or ugly, any app can get onto the iOS App Store as long as it complies with Apple’s (often arbitrarily enforced) basic guidelines.
It is all a numbers game and Apple seem content with letting whatever in, if it means they have the biggest App Store.
But I ask..shouldn’t there be some sort of minor barrier to entry that guarantees at least some minimum level of quality?
I know the term quality is very subjective…’one man’s trash is another man’s treasure’…yadda yadda yadda.
However I have to imagine that some baseline ‘quality’ guidelines could be established that would help to mitigate some of the repetition and chum.
Every day truly good games and apps go unseen while massive amounts junk continues to flow in and clog up an already overloaded system. Apple’s App Store rating system can’t possibly fix this as it grossly abused, too often by the same offenders releasing this junk.
I’ve complained about this numerous times before on podcasts, twitter and this very site, so what triggered this latest rant?
Today, Apple allowed a single developer to release what essentially boils down to four copies of an identical (and terrible looking) Temple Run endless runner clone. Each game appears to have just a slightly different theme and they all closely resemble two other games which the same developer released in January and February of this year.
Enough already Daniel Shneor!
They say too much of a good thing can be bad…well too much of a terrible thing is downright painful.
Sure, Apple has to approve thousands of apps each day, but how is it that they do not have the tools, algorithms and automation to flag and stop this sort of app spam.
Until Apple can get their act together, developers, I urge you to show a little self-control and opt for quality over quantity.
The App Store will be a better place for it.
Rant over, please enjoy the rest of your day.