Mille Bornes® Brings The Classic French Card Game To Life

Universal
3.5
 

Mille Bornes®

Publisher(s)  Dujardin
Developer(s)  C4M Productions

Platform(s) Reviewed  iPhone, iPad • Genre(s)  Games • Card Games • Release Date  August 06, 2011 (updated) • Version Reviewed  1.2 • Price (as reviewed)  $2.99

Pros    Nice game layout and animations  •   Faithful to the original game    Cons    AI Players are very easy to beat  •   Lack of online multiplayer  •   Instructions are poorly formatted and there's no tutorial

 

Growing up I was a bit of a card and board game nut. When my twin brother and I weren’t playing them, we were designing our own. One card game that I fondly remember is a French game called Mille Bornes® (which means 1000 Miles or 1000 Milestones). First designed in 1953 by Edmond Dujardin, Mille Bornes® was apparently inspired by an earlier American card game called Touring, though I am unfamiliar with that title. I was first introduced to the game by a teacher in grammar school and I instantly took to its mix of strategy and luck.

If you’ve never played Mille Bornes® before, here’s a quick overview:

One Thousand Milestones. On French roads there are small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance. (via BoardGameGeek.com)

The visual style of the game is quite nice, clean and inviting on both the iPhone and the iPad. I applaud Dujardin for resisting the urge to modernize the cards with a “fresh new look” and instead they’ve retained their original classic look. You are represented as a cartoon avatar in his/her race car and you even have the ability to use your own photo for the face. There is horizontal view of the track which shows each player’s current position, as well as an isometric view where you see your car take damage as hazard cards are played or race around the track as distance cards are played. Cute sound effects accompany these animations as well.

Your cards laid out at the bottom of the screen with the ‘draw’ and ‘discard’ piles at either end. You drag a card from your hand to one of the other players (if it’s a hazard card) or to yourself to play a Safety, Remedy or Distance card, or to the discard pile. My one complaint here is that there is no way to see how many cards are left in the draw pile. In a real game of Mille Bornes® you’d have some idea of how many of the game’s 112 cards were left by the size of the draw pile.

There are both single player and multiplayer options. Single player mode offers the ability to have up two three AI competitors in either Normal or Expert difficulty levels. To be honest I saw really no difference in the difficulties other than on Expert mode the AI player seemed to get a lot more of the Safety cards, but that may have just been a coincidence. Some retooling of the AI players needs to be done as no matter the difficulty, they are usually pretty easy to beat seeing as they make a lot of illogical and frankly…dumb moves. As for the multiplayer, up to four players can participate either via pass and play on the same device, or via Bluetooth with each player using their own device. Unfortunately there is no online multiplayer. It would seem that this would be a natural choice and I hope to see it added via Game Center in the near future either with a real-time or perhaps an asynchronous approach would work as well.

This iOS incarnation follows the traditional rule set, but also offers an express mode where you don’t score, it’s just the first player to reach 1000 miles who wins. At the end of a game, a summary screen pops up for each player showing their totals, with points earned for number of miles traveled, Saftey cards played, no 200 mile cards played, etc. and then the total of all players. Depending on the game play options you’ve selected, you will then start the next round or a winner will be declared.

Mille Bornes® can be a bit overwhelming for new players to learn, but usually playing through a few sample rounds will give you the basics, with players developing personal strategies over time. The lack of tutorial may make it difficult for new players to pick up and play the game. There is a full instruction set accessible within game, however it is in desperate need of a makeover. It is literally just 33 separate screens, each with a paragraph of text, no indexing or quick links to jump to specific sections. Parker Brother’s instruction PDF from their physical release of the game is a much better place for newbies to start.

One odd thing worth mentioning (since it may confuse App Store buyers) is that the title comes in two separate releases 1000 Bornes® HD (which is billed as the ‘iPad‘ release) for $6.99 and Mille Bornes® (billed as the ‘iPhone‘ release) for $2.99. The thing is that both titles have the same icon, are the same size, have had the same updates and both are universal apps! As far as I can tell, there is no difference between the two, so I’d recommend sticking with the $2.99 Mille Bornes® version.

In Conclusion

Aside from the lack of online multiplayer and easy to beat AI players, Mille Bornes® is a really faithful and visually appealing implementation of this card game. I hadn’t played the game in quite a number of years and it rekindled my love of this classic. If Dujardin could just find a way to address the couple of issues which I had, I think they’d have a truly great game on their hands. Newbies may feel a little lost due to the lack of tutorial and daunting instruction set, but Fans of the card game will find a lot to love about the game, just don’t expect much of a challenge unless you go head to head with a living, breathing opponent.

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5 comments on “Mille Bornes® Brings The Classic French Card Game To Life
  1. Nice write up. Loved playing this card game as a youth in late 70s early 80s with my family. And really enjoyed your review. My only concern is the price point seems a little steep. But will probably keep an eye on it for a sale hopefully. If this game is true to the card game like you said it will surely bring hours of entertainment to me and my family. Wish it did have online play though so could play with my family located states away.

  2. I also really enjoyed this game. I did find the Expert setting to be more difficult–especially playing against 3 computer players. For the most part, I thought they did make the "correct" moves most of the time–and even won the game.
    The one drawback I found is that sometimes you get stuck (for a really long time), trying to get the card you need. While this is due to the gameplay and is not the fault of the app, it would be nice if there was a way to turn off or limit the animation of the computer players. It especially feels long when you are stuck doing nothing and have to watch 3 computer players draw, discard/play and possibly move. It would be nice if there was a way to speed up or skip this animation and get right to your next turn.
    I also agree that it would be nice to have an online multiplayer option.

    • Good point about the animations. I only played against one other player, so it wasn't too bad, though I can see how waiting through 3 other players would be annoying. I believe EA had some sort of skipping feature like that in their Game of Life app.

  3. The review stressed all the positives, so I thought I might point out some negatives! The animation sounds like a deal breaker! That's almost as bad as those irritating Flash ads on web pages. I also understand from iTunes reviews that the cards never run out– or did they fix that?

    I also read that it doesn't display opponents cards or some such– that there isn't a basic card game mode, instead going for the cartoonish drawings.

    Finally, Mille Borne apparently played the heavy and drummed some other apps off the App Store (e.g., Mile by Mile). Strange that as games cannot be copyrighted and I'll bet they don't have a patent for anything in the game!

  4. 1000 Miles is now available–fully-featured (save for extension play). For 99 cents, you get that and multiple-player support.

    There are some things that could be improved, but it's well designed and fully worth the cost — FREE!

    No, I do not have any association with the developer.

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