I gave BitWit Games’ Pixel Fighters a try recently, as I’m a pretty big fan of turn based RPGs. Sadly, this one didn’t really deliver anything of interest.
The game offers very little in the terms of story line. I can normally forgive this if there’s good game play, but I found that to be lacking as well. When you start the game, you pick three fighters from the available classes. It won’t matter which three you pick, but I’ll get to that shortly.
You’re immediately thrown into a battle. In each battle, you are given three battle points to spend on your actions. Each move takes a different amount, and you can choose to pass your turn to save up however many you haven’t used yet (though you max out at six). Sadly, just using your strongest character’s regular attack each turn is enough to finish all enemies, even bosses, without ever having one of your team knocked out. After each battle, you can spend points on stats or healing your guys up. I healed after every battle, which only left enough points to up the fighters’ attack or defense. Changing the stats didn’t seem to do much of anything. After you leave the stats menu, another battle begins with usually a single line of dialogue.
The game has two chapters. The first is continuous battles through to a boss fight. It took me about ten minutes to finish. The second gives you the guise of picking a location on a map after each battle, but the locations are just single battles. After so many, it lets you choose the final boss to fight. This mode took me about twenty minutes to finish.
In Conclusion
I hate to be down on any game, but Pixel Fighters is just not worth the short amount of time to play it. The combat is very simple, there is just no challenge, and the story is sparse and confusing. This game just doesn’t cut it.