This week I am back on The Portable Podcast (Episode 164), with host Carter Dotson to discuss Shadowgun: Deadzone as well as recent releases: Micro Miners and Dream of Pixels.
We have an interesting discussion on the current state of freemium gaming on iOS and the struggle of (mainly) Indie developers to find a happy medium that is both profitable and fair to both paying and non-paying players (or if such a thing even exists).
We also offer our thoughts on Punch Quest’s recent shift from free to paid app as well as One Man’s Left’s acknowledgement of the failure of the free to play model to make their brilliant strategy game Outwitters profitable.
Listen and enjoy.