After some hunting, I finally found my way over to the “indie” area where I met with Adonna and Arvie from Agimat to discuss their upcoming second game FLIP RIDERS. Let me start off by saying these are two of the nicest people you’ll ever meet! In fact Adonna welcomed me a big hug when we first met, like we were old friends even though we had only talked a couple of times via twitter.

On the show floor, FLIP RIDERS was playable on a PC with an xbox 360 controller and it looked, felt and played great. While I haven’t had a chance to experience it on an iOS device yet, I was able to get a good feel for the game mechanics and this will definitely be a fun and addictive little game. In fact, everyone whom I saw step up to give it a go, left with huge smiles on their faces.

FLIP RIDERS is a level-based stunt-bike platformer/racing game. You take control of one of five crazy characters, each with their own special bike which has its own unique physics and handling. Whether you choose Maverick the fearless Daredevil, Shadow the stealth Ninja, Light Rider the cybernetic phenomenon, Dixie the rebel renegade or Mimi the adventurous aristocrat, you must try to jump, flip and dash your way through each level with all sorts of crazy obstacles. The courses (levels) are spread across five distinct worlds (each with their own pun of a name): Who wants Desert? (Desert World), Life’s a Beach (Beach World), Forrest Run (Forrest World), Hill Belly (Hills World), Lava Land (Volcano World). Each level must be completed within a specified time limit and you can collect stars and do wheelies, backflips, frontflips and many other tricks along the way to earn points to try to rack up the best score possible. However, be careful, YOU’VE GOTTA STICK THE LANDING. You only have one life, so if you don’t come out of a flip and land back on your tires then it’ll be game over…try again. There is a slow motion power up which can be used to help aid you while landing, but it will cost you valuable points each time you use it.

The game will feature both accelerometer-based tilt controls as well as virtual controls, Retina display graphics and Game Center Leaderboards and Achievements. Arvie (the development half of Agimat) said that he plans on releasing the game sometime next month and it will be a Universal app most likely selling for $1.99 with the possibility of some sort of promotional launch price. Arvie and Adonna were both very excited about their game and as well they should be. Although I didn’t get a chance to try it out on an iOS device, what I did see looked great and it was fun to play.

While some other Comic-Con attendees were playing FLIP RIDERS, was also able to get a sneak peek at Agimat’s third game, which is just in the early planning stages as Arvie is finalizing things on FLIP RIDERS. I’m not sure how much I am allowed to say about the project, but it will be a joint effort with Michael Aushenker of Cartoon Flophouse and feature characters from their various comic book series. It looks like it could be a fun concept.

Check out some screenshots and a gameplay video of FLIP RIDERS below and you can expect a full review on the site when the game is released (hopefully) next month.